U
/u/DownForItYear_Round
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for 4 days, I have been trying to solve memory problems, to no result. I have a 150-player event in 4 days. need help
My server is 1.20.1 Fabric Minecraft, with ~35 mods, most of which are for performance; the ones that aren't, are big, like Valkyrian skies, Hybrid Aquatic, and Valkyrien sails. 40 gb container, heap is set to 20 gb I can bring in about 15 players; it looks completely healthy, 20 tps, 40 ms mspt, and 6 gb heap. but then it restarts; practically nothing appears in logs, and absolutely nothing appears in crash reports.
Container OOM-kills because it is out of memory (out of memory: true) usually during join bursts; the java heap never fills; its native/off-heap memory is overflowing when joins
I already tried to lower xmx, native memory cap flags, netty unpooled, reduced vs threads, custom spawning, pregenerated worlds,
i'm using Java 17, Folium,
here are the main mods
Lithium, Starlight, FerriteCore, Krypton, ModernFix, Noisium, ServerCore, Alternate Current
KubeJS (custom spawn script), Lithostitched, Biolith, GeckoLib, Trinkets, Carpet, Spark
Custom world: WorldPainter, 3100×3100, extended height (water surface Y1900, floor Y1200, via 2032 World Height mod)
Here is the latest log:
https://mclo.gs/CUXjngO
here are my two sparks
https://spark.lucko.me/luY0dC24z1
https://spark.lucko.me/cl6u8K11UK
Does ANYONE have ANY suggestions? I am at a loss
submitted by /u/DownForItYear_Round
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My server is 1.20.1 Fabric Minecraft, with ~35 mods, most of which are for performance; the ones that aren't, are big, like Valkyrian skies, Hybrid Aquatic, and Valkyrien sails. 40 gb container, heap is set to 20 gb I can bring in about 15 players; it looks completely healthy, 20 tps, 40 ms mspt, and 6 gb heap. but then it restarts; practically nothing appears in logs, and absolutely nothing appears in crash reports.
Container OOM-kills because it is out of memory (out of memory: true) usually during join bursts; the java heap never fills; its native/off-heap memory is overflowing when joins
I already tried to lower xmx, native memory cap flags, netty unpooled, reduced vs threads, custom spawning, pregenerated worlds,
i'm using Java 17, Folium,
here are the main mods
Lithium, Starlight, FerriteCore, Krypton, ModernFix, Noisium, ServerCore, Alternate Current
KubeJS (custom spawn script), Lithostitched, Biolith, GeckoLib, Trinkets, Carpet, Spark
Custom world: WorldPainter, 3100×3100, extended height (water surface Y1900, floor Y1200, via 2032 World Height mod)
Here is the latest log:
https://mclo.gs/CUXjngO
here are my two sparks
https://spark.lucko.me/luY0dC24z1
https://spark.lucko.me/cl6u8K11UK
Does ANYONE have ANY suggestions? I am at a loss
submitted by /u/DownForItYear_Round
[link] [comments]
Continue reading...