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/u/Markocreepypasta
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I am currently making my own Minecraft PvP server and had a question about how larger servers like Minemen implement their duel system.
When
How is this usually done?
My current implementation is just having multiple pre-built arenas placed far away from spawn (around 10,000 blocks), with the arena spawn locations hardcoded into my plugin. It works, but it feels a bit primitive.
Do servers like Minemen generate arenas on demand and delete them afterwards? Do they clone a template world? Or is there a more standard way of doing this that im missing?
Just looking for the general architecture people use for this kind of system. Thanks.
PS: im still new to this
submitted by /u/Markocreepypasta
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When
/duel <player> is run, a menu opens to select the gamemode, and once the other player accepts, both players are teleported to an arena. After the duel, the arena is reset and ready for the next match.How is this usually done?
My current implementation is just having multiple pre-built arenas placed far away from spawn (around 10,000 blocks), with the arena spawn locations hardcoded into my plugin. It works, but it feels a bit primitive.
Do servers like Minemen generate arenas on demand and delete them afterwards? Do they clone a template world? Or is there a more standard way of doing this that im missing?
Just looking for the general architecture people use for this kind of system. Thanks.
PS: im still new to this
submitted by /u/Markocreepypasta
[link] [comments]
Continue reading...