U
/u/Smokeyisdad
Guest
So I’m planning to open my server to the public this weekend, but I’ve been running into some connection issues during testing.
The server is hosted on a dedicated machine at my house (Ryzen 7 5700X, NVMe storage, the whole setup). It’s on a 1Gb ethernet connection and routed through TCPShield for protection, plus I’m using a dedicated IP for a bit of extra security and professionalism.
The issue: Players will randomly get kicked all at the same time throughout the day with the message mentioned above. The server itself doesn’t crash, and they can rejoin immediately, but obviously that’s not ideal for a public server.
I’ve checked the logs and nothing stands out as a clear cause. I’ve also tried some common suggestions like lowering render distance, but that didn’t make any difference. Ive checked all the firewalls and in inbound rules. All looks good. I really cant find much else out there.
Anyone have ideas on what might be causing this?
https://mclo.gs/lblnS0h
submitted by /u/Smokeyisdad
[link] [comments]
Continue reading...
The server is hosted on a dedicated machine at my house (Ryzen 7 5700X, NVMe storage, the whole setup). It’s on a 1Gb ethernet connection and routed through TCPShield for protection, plus I’m using a dedicated IP for a bit of extra security and professionalism.
The issue: Players will randomly get kicked all at the same time throughout the day with the message mentioned above. The server itself doesn’t crash, and they can rejoin immediately, but obviously that’s not ideal for a public server.
I’ve checked the logs and nothing stands out as a clear cause. I’ve also tried some common suggestions like lowering render distance, but that didn’t make any difference. Ive checked all the firewalls and in inbound rules. All looks good. I really cant find much else out there.
Anyone have ideas on what might be causing this?
https://mclo.gs/lblnS0h
submitted by /u/Smokeyisdad
[link] [comments]
Continue reading...