NEWS PATCH: Fairer Seasons & Contract Balance

PATCH: FAIRER SEASONS & CONTRACT BALANCE

The Season prize pool now pays many more players, score rewards activity over uptime and luck, and the daily contracts got rebalanced.

SEASON PRIZE POOL
  • Bigger share of the pool: in every league 30% of its NVC goes to the top three, the other 70% is shared by everyone in the top half of the league, by score.
  • Your share, live: the Season page shows your current share of the pool, and the leaderboard shows the estimate for every paid place.
  • Podium places keep their Supply Drops, Shards, Liquid Nitrogen and trophy.

SEASON SCORE
  • Mining hours: 2 score an hour for your first 6 hours a day, 1 for the next 6, up to 18 a day. Today's score shows your hours as 12 slots.
  • Blocks: 5 score per block, up to 10 a day.
  • Darknet Operations: up to 40 a day for operations and 20 for defending.
  • Daily contracts: finishing all three adds a 15 score bonus.
  • Weekly challenges: players without Darknet Operations get a mining job challenge instead of the Darknet one, so everyone can finish all three.
  • The new rules apply from now on. Score you already earned this season stays.

CONTRACTS
  • Supply Drop and NVC targets now match what you can really earn in a day: Open the Crate 1 to 2 drops, Crate Run 2 to 3, Cold Payload 0.15 to 0.30 NVC, Siphon Job 0.20 to 0.50 NVC, Big Score 0.08 to 0.20 NVC.
  • Market Mover now asks for 1,000 to 2,500 Shards traded and no longer completes on the first trade.
  • Drop contracts are only offered when you have a Supply Drop in stock.

FIXES
  • Opening a Supply Drop always shows the NVC you got, it no longer sticks at 0.
  • The marker on the Season track sits exactly between your tier and the next one.
  • Recon Uplink, Stim Patch, Overclock Cell and Firewall Patch use their Field Kit icons on the Season track and in the Workshop.
  • The Scrapyard crusher belt now moves in step with the wrecks.
 
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