U
/u/festwo
Guest
Hey guyss, I wanna make something cool for my paper Minecraft server
The idea is, if you were to glitch outside the world border, I want you to still be able to play the game normally (break/place blocks, kill mobs, etc).
And then once you're outside you get status effects based on how far away from the border you are (withering I at 50 blocks, II at 100 blocks, etc) instead of the extreme vanilla damage scaling
.
And also disable things like keepInventory, /tpa, /home outside the border for more stakes & difficulty.
It's just that I have a small 4k by 4k border for my server but I want to let people explore beyond it at high risks to obtain things that are unobtainable within the current border.
Any idea on how to do this? Maybe existing plugins / datapacks / solutions for this? Any suggestion would be welcome, thanks
submitted by /u/festwo
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The idea is, if you were to glitch outside the world border, I want you to still be able to play the game normally (break/place blocks, kill mobs, etc).
And then once you're outside you get status effects based on how far away from the border you are (withering I at 50 blocks, II at 100 blocks, etc) instead of the extreme vanilla damage scaling
And also disable things like keepInventory, /tpa, /home outside the border for more stakes & difficulty.
It's just that I have a small 4k by 4k border for my server but I want to let people explore beyond it at high risks to obtain things that are unobtainable within the current border.
Any idea on how to do this? Maybe existing plugins / datapacks / solutions for this? Any suggestion would be welcome, thanks
submitted by /u/festwo
[link] [comments]
Continue reading...