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/u/-protoxon
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Hello, I’ve been working on a server orchestration system written in Go called SLS, designed for running game server networks.
SLS allows you to define servers using declarative Blueprints and then automatically spin up isolated, reproducible instances across multiple nodes. It uses efficient filesystem layering to avoid duplicating server files, and provides real-time status tracking, resource management, and an API-first design for full programmatic control.
The system is built to scale horizontally and is flexible enough to support different types of game servers, including Minecraft and similar platforms.
Check it out and let me know what you think:
https://github.com/jessefaler/SLS
Website:
https://docs.protoxon.com/
submitted by /u/-protoxon
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SLS allows you to define servers using declarative Blueprints and then automatically spin up isolated, reproducible instances across multiple nodes. It uses efficient filesystem layering to avoid duplicating server files, and provides real-time status tracking, resource management, and an API-first design for full programmatic control.
The system is built to scale horizontally and is flexible enough to support different types of game servers, including Minecraft and similar platforms.
Check it out and let me know what you think:
https://github.com/jessefaler/SLS
Website:
https://docs.protoxon.com/
submitted by /u/-protoxon
[link] [comments]
Continue reading...