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m planning to host a modded Minecraft Civilization event server with around 60–130 mods. These include heavier content mods like Iron’s Spells & Spellbooks, Ice and Fire, various boss mods, and other large gameplay additions.
The server is intended to support a very large player count (around 260–420 players at once) while running a heavy modpack in the 60–130 mods range, so performance and stability are extremely important.
I have a few questions:
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The server is intended to support a very large player count (around 260–420 players at once) while running a heavy modpack in the 60–130 mods range, so performance and stability are extremely important.
I have a few questions:
- What server specs would be required (CPU, RAM, storage, etc.) to run this smoothly with both a very high player count (260–420 players) and a large modpack of 60–130 mods?
- If a normal PC isn’t powerful enough, what performance mods, server optimizations, or configuration changes can help reduce lag and improve performance for a server of this size (260–420 players with 60–130 mods) without removing too much content?
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