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/u/Gullible_Row_4770
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Hey everyone,
I’ve spent the last few months building Flok, a lightweight scripting engine for Paper/Spigot 1.21+ designed specifically for server owners who want custom features without the performance tax of traditional plugins.
Why try Flok?
It's completely open-source and ready for v1.0. Check out the manual and source below!
GitHub/Docs:https://github.com/FlokDev-dev/flok
submitted by /u/Gullible_Row_4770
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I’ve spent the last few months building Flok, a lightweight scripting engine for Paper/Spigot 1.21+ designed specifically for server owners who want custom features without the performance tax of traditional plugins.
Why try Flok?
- Ultra Fast: Benchmarked at an average 2.076ms tick rate.
- Crash Protection: Features a built-in 50,000 operation limit that automatically kills runaway scripts (like infinite loops) before they can freeze your server thread.
- Zero Reboots: Push new commands or mechanics instantly with
/flok reload. - Smart Throttling: Native 1s throttle on player movement events to keep TPS high even during massive events.
- Easy Storage: Built-in persistent variables that save to a human-readable YAML file automatically.
It's completely open-source and ready for v1.0. Check out the manual and source below!
GitHub/Docs:https://github.com/FlokDev-dev/flok
submitted by /u/Gullible_Row_4770
[link] [comments]
Continue reading...