World file size

  • Thread starter Thread starter /u/HoodSiiimba
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/u/HoodSiiimba

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Hey guys so recently I made the switch from bedrock to java and ive noticed they both handle chunk compression differently. I understand bedrock has to prioritize file size over performance, that’s how I was able to have a server on bedrock for 3.5 years and have it barely get over three gigs in size. But im having a hard time understanding how Java handles file size. I made a Java server and within a month the file size was already over 7 gigs and that’s with me using MCA selector and powershell to trim the file size multiple times.

Initially I had oh the biomes you’ve gone, oh the trees you’ll grow, terralith, tectonic, terrablender, deeper oceans, multiple structure generator mods, and I created a data pack to increase world build limit so the towers in bosses rise wouldn’t keep getting cut off by the build limit. I had a few players that would travel non stop in the server, just one of them alone would travel over 100k blocks a day. I thought render distance had a huge part to play so I lowered it to 8 chunks and simulation distance to 6 and added in distant horizons.

That helped but not as much as I would hope. Since then ive shut the server down and rebuilt it from the ground up. I did extensive testing with each of the terrain mods and traveled 5k chunks with each one by itself in new worlds. I noticed tectonic was responsible for quite a bit of the world growth, so I removed that entirely and added a resource dimension via data pack. After that I blocked all structures and biomes from oh the biomes you’ve gone from spawning in the overworld so now the only thing that effects the overworld are new biomes and generation from terralith.

I also kicked the players that weren’t willing to limit traveling while I fixed the runaway file size issue and put a world border of 25k so people could only travel up to 25k in either direction in the overworld. Between that and removing all structures even vanilla ones and biomes from oh the biomes you’ve gone from the over world it removes any incentive to travel in the overworld. This way people are forced to resource gather and structure hunt in the resource world that I can just reset periodically.

My question is, is it normal for file size to grow 1-3 gigs a day on java? That was the growth I was seeing before I made all the changes. I just reopened my world but before I start inviting players I want to know if there is anything else I can do to limit world growth, and also how big is too big before I start to see issues? I’m wanting to create a fantasy style RPG forever world, so obviously file size is important since I want to keep this world for years to come. I’m running it on forge 47.4.10 on java 1.20.1 with a mod pack that has about 300-350 mods in it, but most of the mods are smaller quality of life mods or new armor/bosses etc. All of the heavy terrain generation/structure mods only affect my resource world.

Any help would be greatly appreciated thanks guys

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