BotReSpawn

VAULT+ RUST PLUGIN BotReSpawn 1.5.7

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What's New in Version​


  • Fixed Scarecrow Rust_Loot_Source not working.
  • Fixed TimedExplosive/Server projectile couldn't hurt BotRESpawn npc. (APC shells)
  • Fixed major issue with plugin unload/reload where there are parachuting npcs.
  • Fixed npc running animations (with guns)
  • Fixed samsites not exploding/killing parachuting npcs.
  • Added increment selector for numeric profile changes - 1/10/100/1000
  • Made BotReSpawn npcs respect convar-set ai ignored players.
  • Fixed issue where BotReSpawn caused ai.ignoreplayer server setting to be ignored by APC
  • Added "died" to console kill message blocking (was only "was killed by" before)
  • Fixed glitchy double-reload animation with bowweapons.
  • Fixed resume navigation after "info" command not working.
  • Fixed disable_non_parented_custom_profiles preventing manual re-enable on wipe day.
  • Fix for changes in July wipe.
  • UserID related patch

  • More npc userid issue fixes.

    If you were having npc userID/name/kit contamination issues with vanilla npcs,
    and want a nuclear reset/flush, IM me.


    Fixed Unload/Reload NREs, particularly with bow weapons.
    Added slight randomised delay for single shot and double shot weapons.
    Markers refresh when players join the server.
    Added OnThisMap / NotOnThisMap view toggle for Default Profiles.
    Fixed APC unable to damage NPC.
    Modded npc.Categorize() to return "BotReSpawn-ProfileName"
    Fixed Rocket_DamageScale not working
    Added API bool IsBotReSpawn(ScientistNPC npc)
    Added API string BRS_Profile(ScientistNPC npc)
    Added Active_From_Days and Active_To_Days for all profiles - Untested! Leave at zero if you don't want to try it.

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