Fixed major issue with plugin unload/reload where there are parachuting npcs.
Fixed npc running animations (with guns)
Fixed samsites not exploding/killing parachuting npcs.
Added increment selector for numeric profile changes - 1/10/100/1000
Made BotReSpawn npcs respect convar-set ai ignored players.
Fixed issue where BotReSpawn caused ai.ignoreplayer server setting to be ignored by APC
Added "died" to console kill message blocking (was only "was killed by" before)
Fixed glitchy double-reload animation with bowweapons.
Fixed resume navigation after "info" command not working.
Fixed disable_non_parented_custom_profiles preventing manual re-enable on wipe day.
Fix for changes in July wipe.
UserID related patch
More npc userid issue fixes.
If you were having npc userID/name/kit contamination issues with vanilla npcs,
and want a nuclear reset/flush, IM me.
Fixed Unload/Reload NREs, particularly with bow weapons.
Added slight randomised delay for single shot and double shot weapons.
Markers refresh when players join the server.
Added OnThisMap / NotOnThisMap view toggle for Default Profiles.
Fixed APC unable to damage NPC.
Modded npc.Categorize() to return "BotReSpawn-ProfileName"
Fixed Rocket_DamageScale not working
Added API bool IsBotReSpawn(ScientistNPC npc)
Added API string BRS_Profile(ScientistNPC npc)
Added Active_From_Days and Active_To_Days for all profiles - Untested! Leave at zero if you don't want to try it.
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