Improved dungeon wall generation with additional validation checks for rare cases where wall creation could fail.
Dungeon lights have been replaced with a different prefab to improve performance. They were removed from the configuration and replaced with red industrial lamps for active dungeons and green industrial lamps for completed dungeons.
Adjusted dungeon creation through the admin command /createdungeon difficulty so it no longer checks whether the admin using the command already has an active dungeon.
Added a new NPC setting: "Damage Taken From Explosion Multiplier". In cases where a boss has very high health and strong gear, it may take too little damage from rockets. Increase this value to make the boss take more explosion damage.
Added a new setting: "Minimum Distance Between Portals", allowing you to adjust how far apart portals are spawned, since they could previously be created too close to each other.