Dungeon Events

VAULT+ RUST PLUGIN Dungeon Events 3.9.6

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  • Improved NPC behavior when players try to attack from behind walls or corners.
  • NPCs now react better when they are damaged but cannot clearly shoot back.
  • Added better combat memory, so NPCs can keep pressure on the last known attacker for a short time.
  • NPCs can now try to reposition when they lose sight of a player during combat.
  • Nearby NPCs can now be alerted when another dungeon NPC is attacked.
  • Added small movement adjustments during combat so NPCs feel less static while fighting.
  • Improved animal spawning support for servers using Rust’s newer navmesh system.
  • Improved dungeon light cleanup/save handling.
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  • Improved purchased dungeon portal placement.
  • Updated animal compatibility after the latest Rust changes.
  • Replaced the old wolf with the new wolf model used by Rust. Existing configs will automatically update old wolf entries to the new wolf.
  • Improved gen2 animal head movement so they face the player correctly.
  • Added a new admin-only console/RCON command to reload the configuration without restarting the plugin.
  • Improved NPC behavior when players hide behind walls or corners. NPCs now try to relocate when they are being attacked but cannot shoot back.
  • Improved boss spawning priority, so bosses are less likely to be skipped when the dungeon has limited spawn points.
Fixes for the June 4th RUST update
  • Improved dungeon wall generation with additional validation checks for rare cases where wall creation could fail.
  • Dungeon lights have been replaced with a different prefab to improve performance. They were removed from the configuration and replaced with red industrial lamps for active dungeons and green industrial lamps for completed dungeons.
  • Adjusted dungeon creation through the admin command /createdungeon difficulty so it no longer checks whether the admin using the command already has an active dungeon.
  • Added a new NPC setting: "Damage Taken From Explosion Multiplier". In cases where a boss has very high health and strong gear, it may take too little damage from rockets. Increase this value to make the boss take more explosion damage.
  • Added a new setting: "Minimum Distance Between Portals", allowing you to adjust how far apart portals are spawned, since they could previously be created too close to each other.
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