Unreal Plugin - Oceanology

VAULT+ UNREAL ASSET UNREAL PLUGIN Unreal Plugin - Oceanology 5.2.0

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Supported UE versions
v5.5 & v5.6
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Professional Ocean Simulation Optimized for Real Game Hardware

7+ Years of Development, 100% C++ Performance, Active Support & Updates Built for the GPUs your players actually own.

Oceanology Legacy delivers professional ocean simulation that runs smoothly on GTX 1080 / RTX 3060 class hardware, the GPUs that dominate real world PC gaming hardware surveys. No compromises on quality, no excuses on performance.



While competitors chase RTX 4090 benchmarks, Legacy focuses on what matters: shipping games that players can actually run. This is battle tested C++ code refined over 7 years specifically for game production, stable, efficient, and ready for your project today.




Complete Feature SetWAVE SIMULATION​

  • Gerstner Wave System: Industry-standard wave modeling with full control over amplitude, wavelength, speed, and direction
  • Mathematical Fluid Dynamics: Physics-based wave calculations, not pre-baked animations
  • Custom Wave Profiles: Create and save wave configurations for different ocean conditions
  • Infinite Ocean Rendering: Seamless horizon-to-horizon water with efficient LOD
  • Local Water Bodies: Lakes, ponds, pools with independent wave settings


PERFORMANCE & OPTIMIZATION​

  • Pure C++ Implementation: Zero Blueprint overhead, maximum runtime efficiency
  • Quadtree Tessellation: Dynamic mesh density based on camera distance
  • GPU-Optimized Rendering: Designed specifically for mid-range GPU performance targets
  • World Partition Compatible: Full UE5 streaming support for massive open worlds
  • Multi-Instance Support: Multiple independent water bodies without performance stacking


GAMEPLAY SYSTEMS​

  • Buoyancy Physics: Wave-responsive floating with configurable mass, drag, and water resistance
  • Swimming System: Surface and underwater locomotion with breath mechanics and bubble effects
  • Water Depth Detection: Accurate depth queries for gameplay logic
  • Dynamic Audio Integration: Sound effects synchronized with wave state
  • Network Replication: Built-in multiplayer synchronization for wave states


VISUAL EFFECTS​

  • Underwater Post-Processing: Depth fog, caustics, light absorption, and color shift
  • Volumetric God Rays: Realistic underwater light shafts
  • Day/Night Underwater Adaptation: Automatic ambiance based on time of day
  • Shoreline Foam System: Configurable coastal foam with wave interaction
  • Wetness Effects: Material-based wet surface rendering for emerged objects
  • Surface Customization: Full control over scattering, colors, roughness, and reflections
  • RVT Landscape Integration: Bake landscape textures for shoreline interaction


What's Included​

Complete C++ source code with full documentation Ready-to-use Ocean and Lake Actor components Swimming character component with animations Buoyancy component for floating objects Underwater post-process materials Example maps demonstrating all features Wave profile presets for common ocean conditions​



Target Hardware​

OPTIMIZED FOR MID-RANGE GPUs​

GTX 1080 / RTX 3060 / RX 6900 XT class and above. Runs great on the hardware most PC gamers actually use.​



Third-Party Integrations​

NWH Dynamic Water Physics 2

Sky Creator

Fluid Ninja LIVE

Swim Component plugins


(See community for integration guides)



Complete Your Water Ecosystem​

Oceanology NextGen: Ready for cutting-edge FFT spectral waves and mathematical surf simulation? NextGen targets high-end GPUs (RTX 3080+) for maximum visual fidelity.

Riverology: Rivers are not flat oceans with current. Flow-based simulation with terrain-responsive currents, procedural waterfalls, and realistic rapids.

7+ Years Production Tested, Pure C++ Performance,

Author
Snakebyte777
First release
Last update

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