NEWS UPDATE: Hacker Progression, Ranks & Daily Contracts

UPDATE: HACKER PROGRESSION, RANKS AND DAILY CONTRACTS

Hard targets now pay more than easy ones, wins in a row are worth chasing, levels come three times faster, and there are three contracts waiting for you every day that nobody else on the forum has.

XP PAYS FOR DIFFICULTY
  • An 80% target pays 44 XP. A 25% target pays 83. At 10% it is 93.
  • The result screen shows the breakdown instead of a bare number.

WIN STREAKS
  • Every win in a row adds 5% XP, up to ten wins for a maximum of +50%. A loss resets it.
  • Stacks with the difficulty bonus. A 25% target on a ten streak pays 124 XP against the old flat 50.
  • Your best streak ever is tracked separately.

LEVELS ARE THREE TIMES FASTER
  • Finishing the skill tree took roughly nine months of maxing out daily. It now takes about three.
  • Nobody gains or loses a level. Your XP number will look smaller because the whole scale moved, but your level, your points and your unlocks are untouched.

RANKS
  • Script Kiddie level 0, Runner 4, Operator 9, Infiltrator 15, Spectre 22, Ghost 30.
  • Runner, Infiltrator and Ghost raise your operation charge ceiling by one, one and two.
  • Operator and Spectre each add a target slot, so a full agent sees five targets instead of three.
  • Ranks also unlock how much of your attack log you can read. See below.
  • The Agent tab has a panel listing every rank and what it unlocks, with your current one marked.
  • Reaching a rank is announced on the screen of the operation that got you there.

DAILY CONTRACTS
  • Three jobs every day in a new Contracts tab: one easy, one medium, one hard.
  • Rolled for you personally. Your three are not the forum's three. 24 contracts in the catalogue, over five hundred combinations.
  • Nothing to accept or start. Progress is read from what you already did today.
  • Pay is 50 XP and 10 Shards for easy, 110 and 25 for medium, 200 and 50 for hard.
  • Each slot can be swapped once a day if the job you were handed does not suit you.
  • They reset at midnight whether you finish them or not.

THE ATTACK LOG SHOWS MORE
  • Runner unlocks the summary strip: NVC taken, NVC lost, net, strike rate, how many attacks you held off and your biggest single hit.
  • Operator unlocks the dice. Every row shows the roll against the chance you had, so you can tell bad luck from a bad target.
  • Infiltrator unlocks the XP each operation paid you.
  • Spectre unlocks the DDoS breakdown: how many rigs went down and how many held.
  • The clearance bar at the top of the log shows which of these you have and which are still locked.

THE VULNERABILITY SCANNER ACTUALLY SCANS
  • The sweep used to be decoration over data already on the page. Opening the Agent tab now runs a real check.
  • A new vulnerability found during the scan appears without you refreshing.
  • The Last checked clock ticks instead of getting stuck.

MOBILE FIXES
  • The attack screen would not start on a phone. It ran only if you tapped skip. Fixed.
  • Tab bars in Exchange, the Black Market and Rigs no longer squash the last tab.
  • Wide tables scroll inside themselves instead of dragging the page sideways.
  • The Daily Bonus equipment list no longer pushes the page off screen.

COMING NEXT
  • Achievements built on all of this. Ranks, streaks, Counter-Intelligence and contracts all report what you have done now.
  • Streaks and ranks are tracked from today, so anything you pull off before then still counts.
  • No date promised.

FEEDBACK
  • Contract targets, reward sizes and the new level curve are first numbers. If something feels unreachable or too generous, post here.
 
Back