UPDATE: HACKER PROGRESSION, RANKS AND DAILY CONTRACTS
Hard targets now pay more than easy ones, wins in a row are worth chasing, levels come three times faster, and there are three contracts waiting for you every day that nobody else on the forum has.
XP PAYS FOR DIFFICULTY
WIN STREAKS
LEVELS ARE THREE TIMES FASTER
RANKS
DAILY CONTRACTS
THE ATTACK LOG SHOWS MORE
THE VULNERABILITY SCANNER ACTUALLY SCANS
MOBILE FIXES
COMING NEXT
FEEDBACK
Hard targets now pay more than easy ones, wins in a row are worth chasing, levels come three times faster, and there are three contracts waiting for you every day that nobody else on the forum has.
XP PAYS FOR DIFFICULTY
- An 80% target pays 44 XP. A 25% target pays 83. At 10% it is 93.
- The result screen shows the breakdown instead of a bare number.
WIN STREAKS
- Every win in a row adds 5% XP, up to ten wins for a maximum of +50%. A loss resets it.
- Stacks with the difficulty bonus. A 25% target on a ten streak pays 124 XP against the old flat 50.
- Your best streak ever is tracked separately.
LEVELS ARE THREE TIMES FASTER
- Finishing the skill tree took roughly nine months of maxing out daily. It now takes about three.
- Nobody gains or loses a level. Your XP number will look smaller because the whole scale moved, but your level, your points and your unlocks are untouched.
RANKS
- Script Kiddie level 0, Runner 4, Operator 9, Infiltrator 15, Spectre 22, Ghost 30.
- Runner, Infiltrator and Ghost raise your operation charge ceiling by one, one and two.
- Operator and Spectre each add a target slot, so a full agent sees five targets instead of three.
- Ranks also unlock how much of your attack log you can read. See below.
- The Agent tab has a panel listing every rank and what it unlocks, with your current one marked.
- Reaching a rank is announced on the screen of the operation that got you there.
DAILY CONTRACTS
- Three jobs every day in a new Contracts tab: one easy, one medium, one hard.
- Rolled for you personally. Your three are not the forum's three. 24 contracts in the catalogue, over five hundred combinations.
- Nothing to accept or start. Progress is read from what you already did today.
- Pay is 50 XP and 10 Shards for easy, 110 and 25 for medium, 200 and 50 for hard.
- Each slot can be swapped once a day if the job you were handed does not suit you.
- They reset at midnight whether you finish them or not.
THE ATTACK LOG SHOWS MORE
- Runner unlocks the summary strip: NVC taken, NVC lost, net, strike rate, how many attacks you held off and your biggest single hit.
- Operator unlocks the dice. Every row shows the roll against the chance you had, so you can tell bad luck from a bad target.
- Infiltrator unlocks the XP each operation paid you.
- Spectre unlocks the DDoS breakdown: how many rigs went down and how many held.
- The clearance bar at the top of the log shows which of these you have and which are still locked.
THE VULNERABILITY SCANNER ACTUALLY SCANS
- The sweep used to be decoration over data already on the page. Opening the Agent tab now runs a real check.
- A new vulnerability found during the scan appears without you refreshing.
- The Last checked clock ticks instead of getting stuck.
MOBILE FIXES
- The attack screen would not start on a phone. It ran only if you tapped skip. Fixed.
- Tab bars in Exchange, the Black Market and Rigs no longer squash the last tab.
- Wide tables scroll inside themselves instead of dragging the page sideways.
- The Daily Bonus equipment list no longer pushes the page off screen.
COMING NEXT
- Achievements built on all of this. Ranks, streaks, Counter-Intelligence and contracts all report what you have done now.
- Streaks and ranks are tracked from today, so anything you pull off before then still counts.
- No date promised.
FEEDBACK
- Contract targets, reward sizes and the new level curve are first numbers. If something feels unreachable or too generous, post here.